Level1 / 20 Balls4 Score0

Four balls. Clear every can off the platform.

THE FOURTEEN-POINT ASSESSMENT

Would you like the instructions?

The assessment

You are the analyst. Every can and bar on that platform stands for one of the fourteen checks DCMA (Defense Contract Management Agency) runs against an Integrated Master Schedule — missing logic, leads, lags, hard constraints, high float, high duration, invalid dates, and the rest.

A schedule passes when every one of the fourteen clears. Same rule here: nothing may be left standing on the platform.

How you clear it

  • Tap where you want the ball to land. No arc, no lead. It goes exactly there.
  • Four balls per schedule. You do not get unlimited cycles on a real assessment either.
  • Attack the foundation, not the top. Undercut the stack and everything above it comes down — the same reason a logic defect early in the network does far more damage than one near the end.
  • Anything you strike is gone. A piece knocked loose cannot resettle on the platform. Findings do not un-find themselves.
  • Clear a board with one ball and you have run a Flawless Inspection.

Scoring

Scored like golf — lowest wins. Clearing a board on the first ball costs you 1, second ball 3, third 5, fourth 10. Fail a board and it costs 10 before you retry it.

Par across the twenty levels is 60. Twenty is perfect.

The bonus ball

From level 18 on, one question from a bank of one hundred PMI (Project Management Institute) fundamentals loads before the board. A correct answer pays twice:

  • A fifth ball for that level, instead of four.
  • Three points off your score, and lowest score wins.

Miss it and nothing is taken away — you keep your four balls and your score, and you still get the explanation. Three correct answers across levels 18 to 20 is nine points off, most of a rank band. A fifth-ball clear still costs 10, the same as a fourth, so the extra ball rescues the board rather than buying a better score.

If a board beats you

Fail the same board three times and the fourth attempt marks a suggested target on screen. It is not a canned answer — the game replays your actual board against ten candidate shots and marks whichever one knocks down the most. The marker clears the moment you fire.

Twenty schedules

Each one is worse than the last: heavier, stickier, more tightly packed, and more resistant to a single well-placed shot. Every structure is a single connected piece of work, so the late boards brace themselves — towers rising off a shared base, bar courses tying them together. No single shot brings one of those down. Four balls, no margin.

Clear all twenty and the RAMJAC DCMA 14-point reference card is yours.

A carnival game with a scheduling theme. Not a compliance tool, and not a substitute for an actual schedule assessment.

BONUS BALL

Level 18

Correct answer: a fifth ball for this board and three points off your score.

FOURTEEN POINTS. ZERO EXCEPTIONS.

Twenty levels cleared.

0
par 60
BLUE BELT

1 ball = 1 · 2 balls = 3 · 3 balls = 5 · 4 balls = 10 · failed board = 10
Correct PMI answer = minus 3 · lowest score wins.

The ladder

The reference card

Here is the material behind the game — all fourteen DCMA criteria with their thresholds, on one page.

Download the reference card (PDF)

Working a schedule that will not pass? We build proposal schedules evaluators trust and fix troubled ones that pass DCMA.

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Reference material only, provided for general information. Not professional advice.